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Factsheet

Developer:
Lucid Sight, Inc.
Based in Los Angeles, CA

Founding date:
2015

Website:
lucidsight.com

Press / Business contact:

contact@lucidsight.com

Social:

Twitter: LucidSightInc

Facebook: Lucid Sight Games

YouTube: Lucid Sight Inc

Description

At Lucid Sight, our goal is to develop innovative games and apps using emerging technologies. We’ve utilized the blockchain, Augmented Reality, and Virtual Reality in tandem with our game development, and we’ve also created monetization and marketing platforms for some of the most innovative brands in tech, entertainment, and consumer packaged goods.

Lucid Sight has released 10 first-party games and apps, and we’re currently focused on blockchain-based games and applications. You can see some of what we've done below or check out our games section for a taste of our work in VR.

As a team of seasoned game developers, nothing gets us more excited than the blockchain. Our goal is to create games where players have true ownership over their in-game characters, items, and overall progress – the blockchain makes all this possible. We’ve utilized both the strengths and weaknesses of the blockchain and designed our games around them, and we hope to inspire more game developers to do the same.

History

Lucid Sight was founded in 2015 by Randy Saaf, Octavio Herrera, and Fazri Zubair, a team of innovative entrepreneurs with more than 15 years of experience in the software industry.

 

Octavio and Randy co-founded one of the first Android and iOS game companies - then called Jirbo in 2008. Jirbo became AdColony (a mobile games and mobile video advertising network) and sold for $350 million to Opera Mediaworks. Fazri worked as GM/Technical Director/Lead Engineer for Collision Studios/Blubox Games and led the development of mobile applications that included 11 SKU’s.

Our team has been developing mobile apps for movie studios, music labels, and name brands since the birth of the mobile platform - and we're not nearly done.​ 

ReLeases

Logo & Icon

Awards & Recognition

Selected Articles

  • "The trading output was sold for 83.1 ETH (almost $60,000), which Lucid Sight reckons is the highest price paid for a blockchain game item other than the prices paid within CryptoKitties during the late 2017 cryptocurrency bull market." - Jon Jordan, Blockchain Gamer 

  • "Herrera is quick to highlight the reason for Lucid Sight’s pivot: the broad potential for blockchain technology when it comes to gaming. 'Game economies have plenty to grind now but they don’t offer the players a stake,' he argues. 'How will this change when players have skin in the game, when they can own the results of their time spent playing?'" - Jon Jordan, Blockchain Gamer
     

  • "LA developer Lucid Sight have a track record for pioneering work in emerging technologies such as virtual reality, and is now fully focused on blockchain with Cryptibles and Crypto Space Commander." - Steve Takle, Pocket Gamer
     

  • "Lucid Sight is the rare ad software-maker that actually has its own apps. In start-up parlance, Lucid Sight can engage in dogfooding — making use of its own technology — and Herrera says that should make their offering appealing to rivals." - Paresh Dave, Los Angeles Times
     

  • "Lucid Sight has seen early successes with the 360-degree content they’ve been pushing in-app through their own games. Even with an opt-out after 10 seconds, the company told me that over 20% of users chose to watch the entirety of a 4-minute sponsored ad based around the Lions Gate film The Divergent Series: Allegiant within their game PolyRunner VR." - Lucas Matney, TechCrunch
     

  • "Polyrunner is one of those 'oh ,just one more go' games which you swear you only plan on playing for a few minutes, but before you know it, it's 3:35am, the cat's meowing at the door, and your pizza is burnt to a lethal crisp in the oven." - Esat Dedezade, Stuff
     

  • "PolyRunner VR is a space runner game that quickly becomes addictive as you fly through a variety of environments. The graphics are sweet and simple, allowing you to enjoy the experience without getting lost in the landscape as you go." - Jen Karner, VRHeads

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